Junior studying Information Systems Management at NYU
Graduating May 2027
I want to create experiences that help people unwind after a long day, energize them during low times, and open their perspectives and hearts to the world. Video games are my medium for making that happen.
Third-Person Action-Adventure
An explorable urban world featuring mission-based storytelling, dynamic NPC systems, and player-driven narrative choices. Combines cover-based combat, vehicle mechanics, and environmental storytelling with branching dialogue and consequence tracking.
Work in ProgressFirst-Person Psychological Horror
A first-person psychological horror game focused on atmospheric tension and narrative-driven scares. Features environmental storytelling, stealth mechanics, and immersive sound design built in Unreal Engine 5.
Upcoming ProjectWave-Based Arena Shooter
A wave-based arena shooter emphasizing fluid movement, combo systems, and player progression. Designed to showcase engagement loops and retention mechanics through dynamic difficulty scaling.
Upcoming ProjectMay 2024 - January 2026
Neurobane
Led product development and management for an AI-powered neurodiagnostic system for psychiatric diagnosis. Oversaw business strategy, fundraising, and cross-functional team coordination to bring medical device innovation to market.